![]() ![]() ![]() Depending on what the player picks during these events can affect their play through later. There is an exclusive feature to the challenges, and these are the live events that has you choose an option. However, the puzzles from the fountain park, the electric plant and the Clock Tower were at the perfect difficulty. I only came across one puzzle from the chemical factory that seemed impossible to solve. No longer are you just pushing objects into obvious spots, but the player now must figure out how to solve them. There’s another big improvement over the last two entries and the studio improved the puzzles’ difficulty. The player still needs to find items or solve a puzzle and exchange them in specific spots to progress. Even though the areas are still closed in, but they did a good job masking this with larger open places. While the rest of the game took place in the RPD, the sewers and Umbrella’s lab. That’s something Capcom dropped the ball on in RE2 as there’s only one tiny section to the city. The level design is once again the best of the three as it spans the town of Raccoon City. You can wield multiple types of guns without being handicapped to certain weapons as seen from Claire. That is what I always liked about Jill and she is the most versatile character next to Ada. If those weapons won’t do it for you then switching to more traditional weapons like the shotgun and grenade launcher are still your options. My favorites are the STI Eagle handgun and the Custom Western Shotgun because of their swift firing. However, RE3 had many ways to use the guns besides having options to pick from. Yes, RE2 had things like the Machine Gun, Flame Thrower and Electric shooter. The weapon selection has enough variety to go around and gives the players many options to choose from. We all know that RE4 is when Capcom took this concept further and expanded on it. It’s too bad these mechanics wouldn’t see improvements or featured again until RE4. ![]() There were many times this saved my ass from the stronger enemies especially from Nemesis’ one hit kill tentacle palm of death. Probably the best feature is the dodge mechanics as you can invade the enemies including the bosses. They didn’t stop there as the player can enable a 180-degree turn without having to resort to turning around manual. They finally fixed the controls as Jill and Carlos don’t move in a cumbersome way. The problem with RE1 and RE2’s dual shock editions is how the analogs sticks made the characters move loosely. Moving around never felt so fluent as its obvious Capcom worked on the analog sticks for this game. Out of all the PS1 Resident Evil titles, RE3 is the best one of the three thanks to its flexible gameplay. As Jill tries to escape, she would have a huge problem and that's dealing with Umbrella's Super Bio-weapon called Nemesis. In the third installment it is about Jill Valentine from the first game who tries to escape Raccoon City from the T-Virus outbreak. It would also be ported to the other consoles in the following years such as the Dreamcast and the GameCube. Resident Evil 3 released around the Fall of 1999 and showcased better graphics and gameplay with more improvements. At the time, the PS1 and the N64 got priced at $129.99 which is the sweet spot right next to $99.99 for any console. I remember when the game came out before the holiday and I watched my stepfather's younger cousins play it in their basement. I was better off receiving a lump of coal instead of that trash for Christmas. Yes, Star Wars Episode I unfortunately was a game among my gifts on Christmas in 1999. If you didn’t know RE3 was one of my first PS1 titles along with Star Wars Episode I. ![]() Welcome to a new edition of Retro Corner and I have another PS1 classic review with Resident Evil 3: Nemesis. ![]()
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